

Use a condition build or a minion master build to account for the stacking Crushing Guilt debuff, since minions are not affected and conditions have long durations.Īfter this mission you will go through the Shining Blade oath ritual. To make this boss fight easy, get closure from the Ghosts each time they spawn and use the Minor Breakthrough skill on the boss. If you interact with the Ghosts and get closure before they disappear, you will then receive a Minor Breakthrough special action skill that instantly breaks the bar of the boss and removes all stacks of Guilt Exploitation and Dynamic Damage Reduction.So your cool downs will be long but the boss will receive 96% of the incoming damage From the 26th time you get hit by the Ghost hand onwards, you gain a Mighty alacrity buff for 5s every 20s, you will not receive any more Crushing Guilt debuff beyond the stack of 25, and it will also reduce the boss's Guilt Exploitation stack down to 1.Each time you get hit by the Ghost hand, the boss receives a stacking buff called Guilt Exploitation that decreases incoming damage by 4% per stack and increases outgoing damage by 4% per stack, up to 25 stacks.Each time you get hit by the Ghost hand, you gain a permanent Crushing Guilt debuff that increases weapon swap cooldown and skills recharge by 5s, and lowers movement speed by 3% per stack, up to 25 stacks.Periodically Ghosts will appear around the arena and send out undodgeable ghostly hands toward you.Breaking the boss's breakbar will allow you to deal damage without stacking Dynamic Damage Reduction, however existing stacks of Dynamic Damage Reduction will remain and slowly dissipate.Each time you attack the boss, it gains a temporary stacking debuff called Dynamic Damage Reduction, which reduces incoming damage by 5% per stack, up to 20 stacks or 100% immune to damage.The next part is a boss fight with a few unique mechanics. See the achievements section below for details. Thus, the ideal strategy is to just run around avoiding damage until the 2 minutes are up, by kiting enemies to Anise and letting her solo them, or using stealth to remain hidden or res allies. When Shadow leaves at the 2 minute mark, subsequent waves hit much harder and spawn in greater numbers.The next wave only spawns if you completely kill the previous wave.Each initial wave consists of 10 enemies.Once you hold out for 2 minutes, you may die and continue the mission. You will have access to the Triage special action skill during this encounter. The primary goal of the re-enactment is to hold back the enemy for 2 minutes to allow Shadow to escape. She will lead you back outside and engage you in a few cutscenes before the first combat section begins. (Confront your own guilt and self-doubt.).Slay as many White Mantle as you can: x.Give Shadow time to flee: x:xx (timer counts down from 2 minutes).Survive for as long as you can: x:xx (timer counts up).Meet the Shining Blade exemplar at the mausoleum.Soo-Won-themed weapon skins will be added in a future game update.Travel to the mausoleum in Divinity's Reach.Jormag-themed weapon skins will be added in a future game update.Primordus-themed weapon skins will be added in a future game update.(Released as part of the Auggame update.) Kralkatorrik-themed weapon skins can be purchased with a Fragment of Prismatic Fury after finishing the collection Aurene's Facet of Crystal.Mordremoth-themed weapon skins can be purchased with a Fragment of Prismatic Plant after finishing the collection Aurene's Facet of Plant.Zhaitan-themed variant weapon skins can be can be purchased with a Fragment of Prismatic Shadows after finishing the collection Aurene's Facet of Shadows.Each Legendary weapon variant requires the unlocked skin of the corresponding Aurene-themed legendary weapon and the completion of a repeatable collection, once per skin. Gift of Maguuma Mastery OR Gift of Desert MasteryĮach third generation weapon has a series of additional variant skins that can be unlocked, themed in the style of each Elder dragon. Instead, it is constructed by combining two other legendary greatswords, Sunrise and Twilight. Eternity is a special legendary weapon in that it has neither a precursor weapon nor does it require any legendary gift on its own.Crafting disciplines required to be trained to at least 400 on the account in order to craft some of the components.
